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- *****************************
- * A BOB INTRO FOR CRYPTIC *
- * CODED BY TANGO OF CRYPTIC *
- *****************************
-
- OPT C-
- SECTION INTRO,CODE_C
- INCDIR DF1:
- INCLUDE DEFINITIONS
- INCLUDE MACROS
-
-
- ; ** LOCAL MACROS **
-
- BlitWait Macro
- BlitW\@ Btst #14,$dff002
- Bne.s BlitW\@
- Endm
-
- VPOS MACRO
- W: CMP.B #$FF,$DFF006
- BNE.S W
- ENDM
-
-
- ; ** OPEN LIBRARIES, FORBID AND SWAP COPPER **
-
- TAKEOVER:
- LEA CUSTOM,a5
- LEA GFXLIB(PC),a1 Point to 'graphics.library'
- MOVEQ #0,D0 Doesn't matter which version
- CALLEXEC Get EXECBASE
- JSR -132(a6) task switching off (forbid)
- JSR -$228(a6) Openlibrary
- MOVE.L D0,GFXBASE Store library address
- JSR CYB_INIT
-
- ; ** SET UP SPRITE ZERO **
-
- MOVE.L #SPRITE,D1
- MOVE.W D1,SP0L+2
- SWAP D1
- MOVE.W D1,SP0H+2
-
-
- ; ** SET UP BITPLANES IN COPPER **
-
- MOVE.L BOBSPACE,D1 FOR BOBS
- MOVE.W D1,BP1LO+2
- SWAP D1
- MOVE.W d1,BP1HI+2
-
- MOVE.L BOBSPACE,D1 FOR BOBS
- ADD.L #10240,D1
- MOVE.W D1,BP2LO+2
- SWAP D1
- MOVE.W d1,BP2HI+2
-
- MOVE.L #BLANK,D1 FOR SCROLLER
- MOVE.W D1,ABP1LO+2
- SWAP D1
- MOVE.W d1,ABP1HI+2
-
-
- MOVE.L GFXBASE,d0 Move gfxbase offset to d0
- MOVE.L D0,A6
- MOVE.W #$80,DMACON(A5) Turn off copper whilst changing it
- MOVE.L $32(A6),WBCOPPER Store old (WBench) copper address
- MOVE.L #OURCOPPER,$32(A6) Point to new copper list (our own)
- MOVE.W #$8080,DMACON(a5) re-enable copper
-
- MOVE.W #$8010,INTENA(a5)
- MOVE.L $6C,OLD Save work bench interrupt
- MOVE.L #LEV3,$6C This sets up a level 3 interrupt
- MOVE.W INTENAR(A5),SYSTEMINTS
-
-
- ; ** EXIT ROUTINE - RESTORE COPPER, INTERRUPTS ETC... **
-
- WAIT:
- VPOS
- Bsr CLEANSCREEN
- BSR GET_FORMATION
- Bsr PRINT_BOBS
- BSR GET_SCREEN
- BSR TESTSCROLL
- BSR GET_ANIM
- BSR MOVE_STARS
-
- BTST #6,$BFE001
- BNE.S WAIT
- MOVE.L 4.W,A6 EXECBASE
- MOVE.L OLD,$6C Restore system interrupts
- MOVE.L GFXBASE,A6
- MOVE.W #$80,DMACON(A5) Disable DMA
- MOVE.L WBCOPPER,$32(A6) Restore old copperlist
- MOVE.W #$8080,DMACON(A5) Enable DMA
- MOVE.W SYSTEMINTS,D0 Systems interrupt
- OR.W #$C000,D0
- MOVE.W D0,INTENA(A5) Enable OS interrupts
- CLR.W $DFF0A8 Clear music
- CLR.W $DFF0B8
- CLR.W $DFF0C8
- CLR.W $DFF0D8
- MOVE.W #$F,$DFF096
- CLR.L D0 No return code errors
- RTS
-
-
- ; ** RETURN CODE ERROR **
-
- ERROR:
- CALLEXEC
- JSR -138(A6) Permit ( multi-tasking on )
- MOVEQ #0,D0 Clear d0
- RTS Return to AmigaDOS
-
-
- ; ** NEW INTERRUPT **
-
- LEV3:
- SAVE_ALL
- LEA CUSTOM,a5
- AND #$10,INTREQR(A5) Check if interrupt is from Copper
- BNE OUT
- MOVE.W #$8010,$9C
-
-
- ; ** MAIN ROUTINES CALLED EVERY VBI **
-
- JSR CYB_MUSIC ; CAN STILL BE UNDER PROCESSOR
- ; IF I WANT IT TO.
-
-
- ; ** RESTORE SYSTEMS INTERRUPT **
-
- OUT:
- RETURN_ALL
- DC.W $4EF9
- OLD:
- DC.L 0
-
-
- ; ** Move the sprites **
-
- move_stars:
- sub.b #$1,x+1
- sub.b #$2,x+9
- sub.b #$1,x+17
- sub.b #$3,x+25
- sub.b #$2,x+33
- sub.b #$4,x+41
- sub.b #$2,x+49
- sub.b #$1,x+57
- sub.b #$3,x+65
- sub.b #$1,x+73
- sub.b #$2,x+81
- sub.b #$4,x+89
- sub.b #$3,x+97
- sub.b #$2,x+105
- sub.b #$1,x+113
- sub.b #$4,x+121
- sub.b #$3,x+129
- sub.b #$3,x+137
- sub.b #$2,x+145
- sub.b #$4,x+153
- sub.b #$1,x+161
- sub.b #$3,x+169
- sub.b #$1,x+177
- sub.b #$2,x+185
- sub.b #$4,x+193
- sub.b #$1,x+201
- sub.b #$3,x+209
- sub.b #$1,x+217
- sub.b #$2,x+225
- sub.b #$2,x+233
- rts
-
-
- ; ** SCREEN NEEDS TO BE DOUBLE BUFFERED IF MORE THAN 20 BOBS **
-
- FLIPSCREENS:
- Move.l Buffer(pc),D0 Pointer To Buffer Poiner
- Eor.l #10240*2,D0 Buffer With Size Of Screen
- Move.l D0,Buffer Store It
- Add.l #ActSpace,D0 Add Screen To It
- Move.l D0,BobSpace Store It
- Rts
-
- GET_SCREEN:
- Move.l BobSpace,D0
- MOVE.W D0,BP1LO+2
- SWAP D0
- MOVE.W D0,BP1HI+2
-
- Move.l BobSpace,D0
- ADD.L #10240,D0
- MOVE.W D0,BP2LO+2
- SWAP D0
- MOVE.W D0,BP2HI+2
- RTS
-
-
- ; ** CLEAR THE ENTIRE SCREEN **
-
- CLEANSCREEN:
- Bsr FLIPSCREENS
- Lea Custom,A1
- Move.l BobSpace,a2
- LEA BLTDPTH(A1),A3
- LEA BLTSIZE(A1),A4
- Move.l A2,(A3)
- move.w #%0000000110000000,BltCon0(A1)
- Move.w #$0000,BltCon1(A1)
- Move.w #0,BltdMod(A1)
- Move.l #-1,Bltafwm(A1)
- Move.w #450*64+20,(A4)
- rts
-
-
- ; ** BOB ANIMATION ROUTINE CALLED EVERY VBI **
-
- GET_ANIM:
- CMP.L #4,ANDEL
- BEQ.S GET_ANIMS
- ADD.L #1,ANDEL
- RTS
- GET_ANIMS:
- CLR.L ANDEL
- LEA BANIM,A0
- LEA ANIM,A2
- ADD.L ANT,A2
- CMP.L #-1,(A2)
- BEQ.S RST_ANT
- MOVE.L ANT,D2
- MOVE.L (A2),WHICH_FRAME
- MOVE.L (A0,D2),MASK_WHICH_FRAME
- ADD.L #4,ANT
- CLR.L D2
- BRA BLITBOB
- RST_ANT:
- CLR.L ANT
- RTS
-
- ANIM: DC.L BOBS,BOBS+6,BOBS+12,BOBS+18,BOBS+24,BOBS+30
- DC.L BOBS+(32*40),BOBS+(32*40)+6,BOBS+(32*40)+12,BOBS+(32*40)+18
- DC.L BOBS+(32*40)+12,BOBS+(32*40)+6,BOBS+(32*40),BOBS+30,BOBS+24,BOBS+18
- DC.L BOBS+12,BOBS+6,-1
- BANIM: DC.L BOBMASK,BOBMASK+6,BOBMASK+12,BOBMASK+18,BOBMASK+24,BOBMASK+30
- DC.L BOBMASK+(32*40),BOBMASK+(32*40)+6,BOBMASK+(32*40)+12,BOBMASK+(32*40)+18
- DC.L BOBMASK+(32*40)+12,BOBMASK+(32*40)+6,BOBMASK+(32*40),BOBMASK+30,BOBMASK+24
- DC.L BOBMASK+18,BOBMASK+12,BOBMASK+6,-1
- EVEN
-
-
- ; ** BLIT OBJECT TO SCREEN **
-
- ; ENTRIES:
- ; D1 X
- ; D2 Y
- ; D3 Bob Number
- ; A3 Screen Address
-
-
- BlitBob:
- MOVE.L XPOS(pc),D1
- MOVE.L YPOS(pc),D2
- MOVE.L BOBSPACE,A3
- Move.w #$0FCA,D6
- MOVE.L MASK_WHICH_FRAME,A0 ; WHICH BOB MASK
- MOVE.L WHICH_FRAME,A2 ; WHICH BOB
- Ror.l #4,D1
- Add.w D1,D1
- Mulu #40,D2
- Add.w D1,D2
- Add.l D2,a3
- Swap D1
- Or.w D1,D6
- Lea Custom,a1
- CLR.L D5
- MOVE.W #34,D4
- MOVE.W #32*64+3,D5
- LEA BLTSIZE(A1),A4
- LEA BLTAPTH(A1),A6
- LEA BLTDPTH(A1),A5
- BlitWait
- Move.w D4,Bltamod(A1)
- Move.w D4,Bltbmod(A1)
- Move.w D4,Bltcmod(A1)
- Move.w D4,Bltdmod(A1)
- Move.l A0,(A6)
- Move.l A2,Bltbpth(A1)
- Move.l A3,Bltcpth(A1)
- Move.l A3,(A5)
- Move.w D1,BltCon1(A1)
- Move.w D6,BltCon0(A1)
- Move.w D5,(A4)
- LEA 40*70(A2),A2
- LEA 10240(A3),A3
- BlitWait
- Move.l A0,Bltapth(A1)
- Move.l A2,Bltbpth(A1)
- Move.l A3,Bltcpth(A1)
- Move.l A3,(A5)
- Move.w D5,(A4)
- Rts
-
-
- PRINT_BOBS:
- MOVE.L WHICH_FRM,A1 Get ptr To Bobs
- MOVE.L (a1)+,d1 Number Of Bobs
- MoveB:
- Move.l (a1),d2 Get x Val
- add.l xspeed,d2 Incriment it
- Cmp.l #xposend,d2 End Of SinTab ???
- blt misa If Lower Miss
- Move.l #0,d2 Clear The Bastard
- Misa:
- Move.l d2,(a1)+ Store it
- Move.l (a1),d2 Get y Pos
- add.l yspeed,d2 Incriment It
- Cmp.l #yposend,d2 REached End
- blt misb Less Than Miss
- Move.l #0,d2 Reset
- Misb:
- Move.l d2,(a1)+ Store It
- dbf d1,Moveb Loop
-
-
- ; ** PLOT THE BOBS FROM BOBTABLE **
-
- move.l #4,d2
- move.l #8,d3
- move.l which_frm,a4
- move.l (a4),d7 ; how many bobs to print
- bloop:
- save_all
- move.l (a4,d2),xpos
- move.l (a4,d3),ypos
- Save_All
-
- Lea Xposi,A1 ; GET XPOS IN SINETABLE
- Move.l Xpos(pc),d1 ;
- Add.l d1,d1 ; CONVERT TO WORDS FOR SINETABLE
- Add.l d1,A1 ; ADD TO SINETABLE
- Move.w (A1),Xpos+2
-
- Lea Yposi,A1
- Move.l Ypos(pc),d1
- Add.l d1,d1
- Add.l d1,A1
- Move.w (A1),Ypos+2
- Return_All
- bsr blitbob
- return_all
- add.l #8,d2 ; get next xpos
- add.l #8,d3 ; get next ypos
- dbf d7,bloop
- rts
-
-
- ; ** GET FORMATION **
-
- GET_FORMATION:
- CMP.L #200,DELTA
- BEQ.S READ_MOUSE
- ADD.L #1,DELTA
- RTS
- READ_MOUSE:
- CLR.L DELTA
- LEA FORMATIONS,A3
- ADD.L FNT,A3
- CMP.L #-1,(A3)
- BEQ.S RST_FNT
- MOVE.L (A3),WHICH_FRM
- ADD.L #4,FNT
- RTS
- RST_FNT:
- CLR.L FNT
- RTS
-
- DELTA: DC.L 0
- FNT: DC.L 0
- FORMATIONS: DC.L BOBFORM,BOBFORM2,BOBFORM3,BOBFORM5,BOBFORM6,BOBFORM7,BOBFORM4
- DC.L BOBFORM8,BOBFORM9,BOBFORM10,BOBFORM11
- DC.L -1
- EVEN
-
-
-
- ; ** THE SCROLL ROUTINE **
-
- TESTSCROLL:
- TST.L STOPPER
- BEQ.S SCROLL
- SUB.L #1,STOPPER
- RTS
- SCROLL:
- CMP.L #15,VAL
- BLO.S COARSE_SCROLL_IT
- BSR BLIT_CHAR
- CLR.L VAL
- COARSE_SCROLL_IT:
- BSR COARSE
- RTS
-
-
- ; ** BLIT LETTER ON THE SCREEN **
-
- BLIT_CHAR:
- JSR TEXT
- LEA CUSTOM,A5 Get custom chip address
- MOVE.L SCREENX,A0 Can~t see this picture !!
- MOVE.L #FONT,A1 Put font in blitter source
- ADD.L D1,a1
- BLIT_TEST:
- BTST #14,$DFF002
- BNE BLIT_TEST
- MOVE.L #-1,BLTAFWM(A5)
- MOVE.L a0,BLTDPTH(A5) Blitter dest D (BOTTOM OF SCREEN)
- MOVE.L a1,BLTAPTH(A5) Blitter source A (SCROLLING FONT)
- MOVE.W #38,BLTAMOD(A5) Modulo (20-1)*2
- MOVE.W #38,BLTDMOD(A5) Modulo (20-1)*2
- MOVE.W #$9f0,BLTCON0(A5) Minterms D=A
- CLR.W BLTCON1(A5) Set Ascending mode
- MOVE.W #16*64+1,BLTSIZE(A5) Blit size (SIZE OF FONT)
- RTS Return
-
-
- ; ** BLITSHIFT THE ENTIRE SCROLL LINE **
-
- COARSE:
- LEA CUSTOM,A5
- MOVE.L SCREENX,A0
- MOVE.L A0,A1
- ADD.L #2,A1
- BLIT_WAIT:
- BTST #14,$DFF002
- BNE BLIT_WAIT
- ADD.L #4,VAL ; (1 for slower)
- MOVE #12,D7 ; Amount of pixels to shift(15 for slow)
- ROR #4,D7 ; Set to correct bits (12-15)
- OR #%100111110000,D7
- MOVE.L #-1,BLTAFWM(A5)
- MOVE.L A1,BLTAPTH(A5)
- MOVE.L A0,BLTDPTH(A5)
- MOVE.W #0,BLTAMOD(A5)
- MOVE.W #0,BLTDMOD(A5)
- MOVE.W D7,BLTCON0(A5)
- MOVE.W #16*64+20,BLTSIZE(A5)
- RTS
-
-
- BLIT_WAITMAN:
- BTST #14,$DFF002
- BNE.S BLIT_WAITMAN
- RTS
-
-
- ; ** CHARACTER DECODER ROUTINE **
-
- TEXT:
- MOVE.L ACURENT,A2 Get message
- CLR.L D1
- MOVE.B (A2)+,D1 Update it
- MOVE.B D1,LETTER Store in offset
- CMP.B #255,D1 Check for end of message
- BEQ.W RST_TEXT If equal, then reset
- CMP.B #254,D1
- BEQ STOP
- SUB.L #32,D1 Subract 32 (ie space)
- ASL D1 Times by 2
- MOVE.L A2,ACURENT Update ACURENT
- CMP.B #"4",LETTER Is letter "K" or larger
- BPL.S ADD_MORE If larger then add on
- RTS Return
- ADD_MORE:
- CMP.B #"H",LETTER Is letter "U" or larger
- BPL.S ADD_MORE2 If larger then add on
- ADD.L #40*15,D1 Get next line down (KLMNOPQRST)
- RTS
- ADD_MORE2:
- ADD.L #40*30,D1 Get next line down (UVWXYZ0123)
- RTS
- RST_TEXT:
- MOVE.L #0,D1
- MOVE.L #MESSAGE,D2 Get begining of text
- MOVE.L D2,ACURENT Reset to begining
- RTS Return
- STOP:
- MOVE.L #0,D1
- ADD.L #1,ACURENT
- MOVE.L #150,STOPPER
- RTS
-
-
- MESSAGE:
- ; 254=STOP,255=END.
-
- DC.B " CRYPTIC STRIKE BACK WITH AN INTRO TO PRONOUCE ABOUT THEIR CHAT MAG COMING"
- DC.B " YOUR WAY SHORTLY. THIS INTRO WAS CODED BY TANGO WHO ALSO DID THE BOB ANIMATIONS MUSIC WAS SCORED BY COLIN OF CRYPTIC "
- DC.B " THE CHAT MAG NEEDS YOUR HELP !!! PLEASE SEND ANY ARTICLES YOU HAVE OR ANY OPINIONS YOU WANT TO EXPRESS"
- DC.B " TO ME (TANGO) AT THE FOLLOWING ADDRESS......."
- DC.B " 368 HIGHFIELD RD FARNWORTH BOLTON LANCASHIRE BL4 OPG"
- DC.B " I'LL SHOW YOU THAT ADDRESS AGAIN........."
- DC.B " 368 HIGHFIELD RD FARNWORTH BOLTON LANCASHIRE BL4 OPG"
- DC.B " OR YOU CAN PHONE ME ON THIS NUMBER 0204 795267"
- DC.B " OR PHONE R-TYME ON THIS NUMBER 021 327 5931"
- DC.B " WELL I'LL BE SEEING YOU IN THE CHAT MAG SO WATCH OUT FOR IT AND STAY COOL TEXT RESTARTS"
- DC.B " "
- DC.B 255
- EVEN
-
-
- ; ** NOISE TRACKER PLAY ROUTINE TO BE INCLUDED HERE **
-
- INCLUDE SOURCE/NT.S
-
- EVEN
-
-
- ; ** COPPERLIST **
-
- OURCOPPER:
- SP0L: DC.W SPR0PTL,$0000
- SP0H: DC.W SPR0PTH,$0000
- DC.W BPL1MOD,0
- DC.W BPL2MOD,0
- DC.W BplCon1,$00
- DC.W diwstrt,$3881-32
- DC.W diwstop,$3CC1+32
- DC.W ddfstrt,$0038
- DC.W ddfstop,$00D0
- DC.W Bplcon0,$2200
- DC.W COLOR00,$000
- DC.W COLOR01,$F00
- DC.W COLOR02,$00F
- DC.W COLOR03,$FFF
- BP1LO: DC.W Bpl1ptl,$0000
- BP1HI: DC.W Bpl1pth,$0000
- BP2LO: DC.W Bpl2ptl,$0000
- BP2HI: DC.W Bpl2pth,$0000
- WAIT $EA09,$FFFE
- DC.W BPL1MOD,-120
- DC.W BPL2MOD,-120
- SET_PAL
- WAIT $1409,$FFFE
- ABP1LO: DC.W Bpl1ptl,$0000
- ABP1HI: DC.W Bpl1pth,$0000
- DC.W BPLCON0,$1200
- DC.W BPL1MOD,0
- DC.W BPL2MOD,0
- DC.W diwstrt,$3881+16
- DC.W diwstop,$3CC1-16
- DC.W COLOR01,$0F0
- WAIT $1A09,$FFFE
- DC.W COLOR01,$3F3
- WAIT $1B09,$FFFE
- DC.W COLOR01,$6F6
- WAIT $1C09,$FFFE
- DC.W COLOR01,$9F9
- WAIT $1D09,$FFFE
- DC.W COLOR01,$CFC
- WAIT $1E09,$FFFE
- DC.W COLOR01,$FFF
- WAIT $1F09,$FFFE
- DC.W COLOR01,$CCF
- WAIT $2009,$FFFE
- DC.W COLOR01,$99F
- END_COPPER
-
-
- ; ** LOCAL CONSTANTS **
-
- WBCOPPER: DC.L 0
- GFXLIB: DC.B "graphics.library",0
- GFXBASE: DC.L 0
- SYSTEMINTS: DC.L 0
- XPOS: DC.L 0
- YPOS: DC.L 0
- Buffer DC.L 0
- xspeed: dc.l 5
- yspeed: dc.l 4
- val: dc.l 0
- stopper: dc.l 0
- acurent: dc.l message
- screenx: dc.l blank+(40*4)
- letter: dc.l 0
- which_frame: dc.l BOBS
- mask_which_frame: dc.l BOBMASK
- ant: dc.l 0
- andel: dc.l 0
- which_frm: dc.l BobForm4
-
-
- ; ** BINARIES **
- EVEN
- SPRITE:
- INCLUDE SPRITE.LIST
- CYB_DATA:
- INCBIN "MOD.BIG DEMO"
- EVEN
- BobSpace:
- Dc.l ActSpace
- ActSpace:
- Dcb.b 10240*4,0
- Bobs:
- Incbin Bobs2.Bin
- BobMask:
- Incbin Bobsmask2.bin
- EVEN
- BLANK:
- DCB.B 40*56,0
- EVEN
- font:
- incbin neatfont.bin
- even
-
-
- *****************************************************************************************************
-
- ; ** ALL BOB FORMATIONS ARE HERE **
-
- EVEN
- bobform:
- dc.l 12-1 ; no. of bobs
- dc.l 10,10 ; xpos,ypos (x,y)
- dc.l 20,10
- dc.l 30,10
- dc.l 40,10
- dc.l 50,10
- dc.l 60,10
- dc.l 70,10
- dc.l 40,20
- dc.l 40,30
- dc.l 40,40
- dc.l 40,50
- dc.l 40,60
- bobform2:
- dc.l 18-1
- dc.l 10,100
- dc.l 20,100
- dc.l 30,100
- dc.l 40,100
- dc.l 50,100
- dc.l 60,100
- dc.l 10,120
- dc.l 60,120
- dc.l 10,140
- dc.l 60,140
- dc.l 10,160
- dc.l 60,160
- dc.l 10,180
- dc.l 20,180
- dc.l 30,180
- dc.l 40,180
- dc.l 50,180
- dc.l 60,180
- bobform3:
- dc.l 20-1
- dc.l 1,10
- dc.l 1,20
- dc.l 1,30
- dc.l 1,40
- dc.l 1,50
- dc.l 1,60
- dc.l 1,70
- dc.l 1,80
- dc.l 1,90
- dc.l 1,100
- dc.l 1,110
- dc.l 1,120
- dc.l 1,130
- dc.l 1,140
- dc.l 1,150
- dc.l 1,160
- dc.l 1,170
- dc.l 1,180
- dc.l 1,190
- dc.l 1,200
- bobform4:
- dc.l 24-1
- DC.L 10,240
- DC.L 20,230
- DC.L 30,220
- DC.L 40,210
- DC.L 50,200
- DC.L 60,190
- DC.L 70,180
- DC.L 80,170
- DC.L 90,160
- DC.L 100,150
- DC.L 110,140
- DC.L 120,130
- DC.L 130,120
- DC.L 140,110
- DC.L 150,100
- DC.L 160,90
- DC.L 170,80
- DC.L 180,70
- DC.L 190,60
- DC.L 200,50
- DC.L 210,40
- DC.L 220,30
- DC.L 230,20
- DC.L 240,10
- bobform5:
- dc.l 8-1
- dc.l 80,10
- dc.l 60,30
- dc.l 100,30
- dc.l 40,50
- dc.l 120,50
- dc.l 60,70
- dc.l 100,70
- dc.l 80,90
- bobform6:
- dc.l 19-1
- dc.l 10,10
- dc.l 20,20
- dc.l 30,30
- dc.l 40,40
- dc.l 50,50
- dc.l 60,60
- dc.l 70,70
- dc.l 80,80
- dc.l 90,90
- dc.l 100,100
- dc.l 90,110
- dc.l 80,120
- dc.l 70,130
- dc.l 60,140
- dc.l 50,150
- dc.l 40,160
- dc.l 30,170
- dc.l 20,180
- dc.l 10,190
- bobform7:
- dc.l 25-1
- dc.l 10,20
- dc.l 11,111
- dc.l 22,230
- dc.l 80,43
- dc.l 90,23
- dc.l 43,21
- dc.l 65,76
- dc.l 32,55
- dc.l 80,23
- dc.l 43,2
- dc.l 97,76
- dc.l 65,23
- dc.l 98,98
- dc.l 89,79
- dc.l 54,32
- dc.l 84,98
- dc.l 87,43
- dc.l 98,78
- dc.l 33,4
- dc.l 76,98
- dc.l 98,32
- dc.l 87,32
- dc.l 65,21
- dc.l 93,213
- dc.l 98,2
- bobform8:
- dc.l 29-1
- dc.l 10,10
- dc.l 10,20
- dc.l 10,30
- dc.l 10,30
- dc.l 10,40
- dc.l 10,50
- dc.l 10,60
- dc.l 10,70
- dc.l 10,80
- dc.l 10,90
- dc.l 10,100
- dc.l 10,110
- dc.l 50,120
- dc.l 50,130
- dc.l 50,140
- dc.l 50,150
- dc.l 50,160
- dc.l 50,170
- dc.l 50,180
- dc.l 50,190
- dc.l 60,200
- dc.l 60,210
- dc.l 60,220
- dc.l 60,230
- dc.l 60,240
- dc.l 60,250
- dc.l 100,100
- dc.l 110,120
- dc.l 120,130
- bobform9:
- dc.l 27-1
- dc.l 10,10
- dc.l 20,10
- dc.l 30,10
- dc.l 40,10
- dc.l 50,10
- dc.l 60,10
- dc.l 10,30
- dc.l 20,30
- dc.l 30,30
- dc.l 40,30
- dc.l 50,30
- dc.l 60,30
- dc.l 10,50
- dc.l 20,50
- dc.l 30,50
- dc.l 40,50
- dc.l 50,50
- dc.l 60,50
- dc.l 10,70
- dc.l 20,70
- dc.l 30,70
- dc.l 40,70
- dc.l 50,70
- dc.l 60,70
- dc.l 20,90
- dc.l 30,90
- dc.l 40,90
- bobform10:
- dc.l 25-1
- dc.l 10,10
- dc.l 20,10
- dc.l 30,10
- dc.l 40,10
- dc.l 50,10
- dc.l 10,30
- dc.l 20,30
- dc.l 30,30
- dc.l 40,30
- dc.l 50,30
- dc.l 10,50
- dc.l 20,50
- dc.l 30,50
- dc.l 40,50
- dc.l 50,50
- dc.l 10,70
- dc.l 20,70
- dc.l 30,70
- dc.l 40,70
- dc.l 50,70
- dc.l 10,90
- dc.l 20,90
- dc.l 30,90
- dc.l 40,90
- dc.l 50,90
- bobform11:
- dc.l 24-1
- dc.l 10,20
- dc.l 20,30
- dc.l 30,40
- dc.l 40,50
- dc.l 50,60
- dc.l 60,70
- dc.l 70,80
- dc.l 80,90
- dc.l 90,100
- dc.l 100,110
- dc.l 110,120
- dc.l 120,130
- dc.l 130,140
- dc.l 140,150
- dc.l 150,160
- dc.l 160,170
- dc.l 170,180
- dc.l 180,190
- dc.l 190,200
- dc.l 200,210
- dc.l 210,220
- dc.l 220,230
- dc.l 230,240
- dc.l 240,250
-
-
- ; ** XPOS SINETABLE AND YPOS SINETABLE **
-
- EVEN
- Xposi Incbin ypos
- XPOSEND EQU ((*-XPOSI)/2)-1
- YPosi Incbin xpos
- yPOSEND EQU ((*-YPOSI)/2)-1
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